Celestia @ SimulatorLabbs

We are just a simulation in progress, virtually real.

Starts, stops: restarts.

By: Janus | Date: January 22, 2019 | Categories: Uncategorized

Okay, it has been a year, more or less. However, I had hoped to be retire this site completely because the celestia project had started up again under new management. This is not to be however. The new new management has taken a direction I can not follow. Not changing the compiler to VS2015, that […]

Progress and hiccups.

By: Janus | Date: January 9, 2018 | Categories: Uncategorized

Okay, first of all, happy new year. Now on to the good stuff. While it is not ready for release, I have made progress on the next set of tweaks. It started out as a way of adding an include function for selden. Along the way however, I found that enumfiles, the handler for dynamically […]

Updates 171220

By: Janus | Date: December 20, 2017 | Categories: Uncategorized

Okay, here is another update to think about. First, I added distance to the RaDec display. SO now in addition to telling where your selected item is according to the clock, it also tells you how far away it is to help you visualize distances and alignments. More importantly however, in looking into selden’s wish […]

Simlestia 171201 released.

By: Janus | Date: December 2, 2017 | Categories: Uncategorized

Okay, for better or worse, I have released the first version of my fork of Celestia. The fist change is the movement of the observer distance from the upper left as part of item data, to the lower right to get it our of the way. The second, is that bodies in the solar system […]

Branches, Forks and other changes in the road.

By: Janus | Date: November 23, 2017 | Categories: Uncategorized

Given differing priorities and ideas, I had been undecided on whether to completely split off my work on Celestia. Until this morning that is. Alexell, who revived shatters.net at celestia.space, and is currently in the drivers seat of that project, has begun the process of integrating QT into the core of Celestia, rather than having […]

Times passage.

By: Janus | Date: November 14, 2017 | Categories: Uncategorized

Okay, it has been a while since anything has been put up here. In fact, word of my original posts won’t reach Alpha Centauri for another few months. The biggest reason for that drop off is I ran into life, and the internet. On the life side, I was unable to achieve a number of […]

What I am trying to learn.

By: Janus | Date: December 8, 2013 | Categories: Uncategorized

It sounds like a simple statement, but it is not really. Learning is hard for me unless I can break a ting down into its simplest pieces. I am trying to learn many things, some hard, others relatively easy. I have a hard time using online guides for the same reason I had trouble in […]

Minor changes to Celestia structure.

By: Janus | Date: December 2, 2013 | Categories: Uncategorized

Project files for Celestia on windows have been slightly rearranged. Visual studio project files are now in the /vs directory of the source tree.  Build directory for files generated during compilation is also separated allowing for non interfering development in both VS versions using the same copy of the sourcecode. Executable output names have been […]

Forum up and working.

By: Janus | Date: November 29, 2013 | Categories: Uncategorized

A new forum for ongoing Celestia development is now up at. http://celestia.simulatorlabbs.com/forum/ If you have anything to say drop by.  

Hello world, Celestia @ SimulatorLabbs is getting off the ground.

By: celestiasim | Date: November 25, 2013 | Categories: Uncategorized

This is the development home of Celestia on SimulatorLabbs. Here is where continuing development announcements will be made. The license of course remains unchanged, the only thing we ask is attribution if you use a version compiled by us or from the code here, thank you in advance. The forum at http://celestia.simulatorlabbs.com/forum is for ongoing […]